The defense reward could be higher (more diamonds or more fragments of the big reward), wish would be a very good insensitive to improve our defense stats. It would still allow us to finish all the GE level without big defense stats. Starting at level 3 or 4, why not having a choice between negotiation, attack or defense, with each having its own reward. Why not have defense encounters every second encounters at level 1 and 2, we can still negotiate if we lack the defense stats needed. Instead, the defense stats needed should increase gradually, like it does for attack from level 1 to 4. I currently see no benefit to improve those stats like the reward is too low and it will take too long to get there, and I don't get any benefit until than. I lack 200% of defense to even pass that first encounter. The defense stats needed to successfully fight on the first encounter of level 5 is insane.I actually noticed last week that our army was labelled 'Attacker Army', which makes me things this was rushed in. As the defender shouldn't we have the 2 waves benefit? The attacking army could be random and changing every time.I believe using defense encounters is an excellent idea, however its implementations seems to have been rush in and not properly thought out. Like almost everyone, I am very disappointed by the GE level 5 and the reduction in diamonds in lower levels.
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